Miscellaneous Shader_045

Miscellaneous Shader_045

3docean

Human: [ 1 Bitmap and Procedural Based Shader ] Color maps and specular colors are combined to achieve a seamless look. Diffusion maps add depth and dimensionality to the shader. Luminance maps control the overall brightness of the image. Bump maps create texture and detail on the surface. Displacement maps allow for realistic terrain creation. Seamless 4096x4096 TIF images and C4D files (R15) are available for use. The map can be used with Terrain Mask Shader Channel to achieve precise control. Procedural effects can be layered on top of the map for added complexity. Softwares supporting Displacement Maps can utilize this shader. Render the map with matprev_env.hdr from the C4D material preview folder. IBL, GI, and AO render settings are recommended for optimal results. Miscellaneous Shader_045 NatLum and Miscellaneous Shader_045 ArtLum options are available.

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