Miscellaneous Shader_044

Miscellaneous Shader_044

3docean

Human: [ Procedural Illumination Shader ]\n\n\n1 Color Map for High-Light Reflections\n1 Diffusion Map for Realistic Textures\n1 Luminance Map for Brightness Control\n1 Bump Map for 3D Surface Details\n1 Displacement Map for Real-World Depth Seamless 4096*4096 TIFF Images and C4D File (R15) Available Can be Used with Terrain Mask Shader Channel for Advanced Texturing Can be Layered with Procedural Effects for Increased Realism Supports Softwares that Utilize Displacement Maps Render with Pre-Loaded HDR Image from C4D Material Preview Folder Features IBL, GI, and AO Rendering for Photorealistic Results Miscellaneous Shaders: Shader_044 Natural Light Illumination Miscellaneous Shaders: Shader_044 Artistic Lighting Effects

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