Miscellaneous Shader_042

Miscellaneous Shader_042

3docean

[1 Bitmap and Procedural Based Shader] 1. Color Map/Specular Color: Controls the overall appearance of the shader. 2. Diffusion Map: Defines the surface's ability to diffuse light. 3. Luminance Map: Determines the level of brightness for each pixel. 4. Bump Map: Creates a 3D effect by manipulating surface normal directions. 5. Displacement Map: Allows for detailed, high-frequency geometry. Seamless 4096x4096 TIF Images and C4D Files (R15) This shader can be used in conjunction with the Terrain Mask Shader Channel. It can also be layered on top of procedural effects to achieve unique results. The map supports any software that supports displacement mapping. Render with MatPrev_Env.hdr from the C4D Material Preview Folder IBL, GI, and AO Rendering Options are Available Miscellaneous Shaders: Shader 042: Natural Luminescence Shader 042: Artistic Luminescence

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