
Miscellaneous Shader_040
3docean
[ 1 Bitmap and Procedural Based Shader ] This shader combines the best of both worlds - bitmap maps for precise control and procedural effects for endless creativity. The seamless 4096*4096 tif images provide a high level of detail, while the c4d file (R15) ensures compatibility with popular software. Four key components make up this powerful shader: 1. Color Map/Specular Color: Define the surface's color and specular properties. 2. Diffusion Map: Control the amount of light that scatters off the surface. 3. Luminance Map: Determine the intensity of light emitted by the surface. 4. Bump Map: Add texture and depth to your surface. 5. Displacement Map: Take your surface to new heights with this map. Seamless 4096*4096 tif images are available for download, along with a c4d file that's compatible with R15. This shader can be used in conjunction with the Terrain Mask Shader Channel and layered with procedural effects for even more depth. It also works seamlessly with any software that supports Displacement Maps. To get the best out of this shader, render it using matprev_env.hdr from the c4d materialpreview folder. This will unlock IBL (Image-Based Lighting), GI (Global Illumination), and AO (Ambient Occlusion) rendering capabilities. For added flexibility, try combining this shader with other Miscellaneous Shaders like Shader_040 NatLum or ArtLum for unique effects.
With this file you will be able to print Miscellaneous Shader_040 with your 3D printer. Click on the button and save the file on your computer to work, edit or customize your design. You can also find more 3D designs for printers on Miscellaneous Shader_040.