Miscellaneous Shader_038

Miscellaneous Shader_038

3docean

1 Procedural Shader Based on Bitmap Color Map/Specular Color: 1 Diffusion Map: 1 Luminance Map: 1 Bump Map: 1 Displacement Map: 1 4096*4096 Seamless TIF Images and C4D File (R15) Map Compatible with Terrain Mask Shader Channel Layer Map with Procedural Effects Use Map with Any Software Supporting Displacement Maps Render with Matprev_Env_HDR from C4D Material Preview Folder IBL, GI, and AO Render Miscellaneous Shader 038 National Lighting Miscellaneous Shader 038 Artistic Lighting

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