Miscellaneous Shader_037

Miscellaneous Shader_037

3docean

1 Bitmap and Procedural Based Shader Use 1 color map/specular color, 1 diffusion map, 1 luminance map, 1 bump map, or 1 displacement map to create stunning visuals. Seamless 4096*4096 tif images and c4d file (R15) are provided for your convenience. The map can be used with the terrain mask shader channel, layered with procedural effects, or utilized with any software that supports displacement maps. Render the map using matprev_env.hdr from the c4d material preview folder. Take advantage of IBL, GI, and AO render capabilities. For added versatility, use Miscellaneous Shader_037 NatLum or Miscellaneous Shader_037 ArtLum.

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