Miscellaneous Shader_036

Miscellaneous Shader_036

3docean

1 Procedural Shader Based on Bitmap Techniques The shader utilizes the following maps: * 1 Color map/Specular Color * 1 Diffusion map for adding texture and detail * 1 Luminance map to control light intensity and direction * 1 Bump map for creating surface imperfections and depth * 1 Displacement map to alter the surface geometry Available in seamless 4096x4096 tif images and c4d file format (R15), this shader can be used with Terrain Mask Shader Channel, layered with procedural effects, or utilized with any Soft supporting Displacement Map. Rendering is optimized for IBL, GI, and AO techniques.

Download Model from 3docean

With this file you will be able to print Miscellaneous Shader_036 with your 3D printer. Click on the button and save the file on your computer to work, edit or customize your design. You can also find more 3D designs for printers on Miscellaneous Shader_036.