Miscellaneous Shader_035

Miscellaneous Shader_035

3docean

1 High-Definition Procedural Shader Suite Utilize the following essential map types: Color Map/Specular Color Diffusion Map Luminance Map Bump Map Displacement Map Seamless 4096x4096 TIF images and C4D file (R15) are provided. This map can be used in conjunction with Terrain Mask Shader Channel for enhanced rendering. You can layer this map with various procedural effects to achieve unique results. The map is compatible with any software that supports Displacement Maps. To preview the map, render it using matprev_env.hdr from the C4D Material Preview folder. Features: IBL (Image-Based Lighting), GI (Global Illumination), and AO (Ambient Occlusion) rendering capabilities Utilize Miscellaneous Shader_035 NatLum for natural lighting effects Employ Miscellaneous Shader_035 ArtLum for artistic lighting enhancements

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