
Miscellaneous Shader_034
3docean
This is a high-quality, 1-bitmap and procedural-based shader that offers exceptional realism. The shader includes four advanced mapping options: * Color map/Specular Color: This setting allows for precise control over the color and specular highlights of the object. * Diffusion map: This feature enables detailed texture and pattern rendering on the object's surface. * Luminance map: By using this map, you can add depth and dimension to your object with precise light intensity control. * Bump map: Create realistic surface details and imperfections with this advanced mapping option. The shader is designed to work seamlessly with: * 4096x4096 tif images * C4D files (R15) * Terrain Mask Shader Channel This versatility makes it easy to combine the shader with procedural effects, ensuring a wide range of creative possibilities. The map can also be used with any software that supports displacement maps. To achieve optimal results, render with matprev_env.hdr from the c4d materialpreview folder. This will enable: * IBL (Image-Based Lighting) * GI (Global Illumination) * AO (Ambient Occlusion) rendering The shader is part of the Miscellaneous Shader_034 collection and includes two key options: NatLum and ArtLum.
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