Miscellaneous Shader_033

Miscellaneous Shader_033

3docean

[1 Bitmap and Procedural Based Shader] Utilizing a seamless 4096*4096 tif image or c4d file (R15), this shader enables the creation of high-quality textures with multiple layers. The map can be combined with Terrain Mask Shader Channel, layered with procedural effects, or used in conjunction with any software that supports Displacement Maps. This versatile shader includes a range of features: 1. Color Map/Specular Color: Define the base color and specular properties of the material. 2. Diffusion Map: Control the level of diffusion, or scattering, of light on the surface. 3. Luminance Map: Adjust the brightness and contrast of the texture. 4. Bump Map: Add texture and depth to the surface with a bump map. 5. Displacement Map: Create complex geometry and 3D effects. The shader is optimized for use with IBL, GI, and AO render settings. To achieve optimal results, we recommend rendering with matprev_env.hdr from the c4d materialpreview folder. Additional features include: Miscellaneous Shader_033 NatLum: A natural light simulation that accurately replicates real-world lighting conditions. Miscellaneous Shader_033 ArtLum: An artistic light simulation that creates a unique and stylized look.

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