
Miscellaneous Shader_032
3docean
1 Seamless 4096*4096 tif images and C4D file (R15) Maps include: Color map/Specular Color Diffusion map Luminance map Bump map Displacement map These maps can be used with Terrain Mask Shader Channel, layered with procedural effects, or combined with any software supporting Displacement Map. Render using matprev_env.hdr from C4D material preview folder for IBL, GI, and AO Render results. Additional shaders include: Miscellaneous Shader_032 NatLum Miscellaneous Shader_032 ArtLum
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