Miscellaneous Shader 031 Texture

Miscellaneous Shader 031 Texture

cgtrader

Bitmap and Procedural Based Shader Color Map/Specular Color Diffusion Map Luminance Map Bump Map Displacement Map 4096x4096 Seamless TIFF images, and C4D files (R15) Color maps and specular colors, diffusion maps, luminance maps, bump maps, displacement maps all combine in one This bitmap map can be used with the Terrain Mask Shader Channel, allowing it to be layered with procedural effects, as well as any other soft body object that supports Displacement Maps. Render with 'matprev_env.hdr' from C4D's material preview folder Integrated Background Lighting (IBL), Global Illumination (GI) and Ambient Occlusion (AO) Miscellaneous Shader_031 - Normal Lumination Miscellaneous Shader_031 - Artistic Luminance

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