Miscellaneous Shader 030 Texture
cgtrader
Here is a rewritten version of the text. One-Click Solution: 1 Bitmap and Procedural Based Shader --------------------------- **Shader Maps** =============== * 1 **Color Map**: Control ambient Occlusion & Color * 1 **Diffusion Map**: Create soft gradients and noise textures * 1 **Luminance Map**: Adjust brightness of maps and surfaces * 1 **Bump Map**: Add detail with detailed textures * 1 **Displacement Map**: Deform objects for dramatic results **Included Assets** ================ * Seamless 4096x4096 tif images * C4D R15 File Included **Advanced Usage** ----------------- * Combine with Terrain Mask Shader Channel for advanced landscape creation * Layer on Procedural effects like cloud simulation and smoke flow for immersive scenes * Supported by all software that utilizes Displacement Mapping **Rendering** ============ Use matprev_env.hdr from C4D material preview folder to generate accurate environmental reflections. **Rendering Techniques** ------------------------ * **IBL (Image Based Lighting)** : Utilize real-world light data to illuminate your scene * **GI (Global Illumination)**: Enhance detail with ray-traced shadows & lighting * **AO (Ambient Occlusion)**: Intensify detail in darker areas for deeper shading **Included Presets** ================ Miscellaneous Shader 030, Natural Luminance: Enhances overall mood with softer contrast Artistic Shader 030, Artistic Luminance Enhance surface reflection & overall artistic quality
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