Miscellaneous Shader_030
3docean
1 Procedural Based Shader and 1 Bitmap Shader Color map/Specular Color Diffusion map Luminance map Bump map Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map Render with matprev_env.hdr from c4d materialpreview folder IBL, GI and AO Render Miscellaneous Shader_030 NatLum Miscellaneous Shader_030 ArtLum
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