
Miscellaneous Shader_029
3docean
1 Advanced Bitmap and Procedural Shader System Color Control and Specular Highlighting: 1 Color Map - Defines the primary color scheme of the shader 1 Specular Color Map - Controls the highlight intensity and color on surfaces Diffusion and Luminance Mapping: 1 Diffusion Map - Regulates the way light interacts with the surface, creating depth and atmosphere 1 Luminance Map - Enhances or reduces the overall brightness of the shader Bump and Displacement Mapping: 1 Bump Map - Simulates texture through subtle surface variations 1 Displacement Map - Creates detailed geometry by moving pixels along a normal vector Seamless Texture Options: Seamless 4096*4096 tif images for maximum detail and resolution Compatible with C4D file format (R15) for easy integration Terrain Mask Shader Channel Support: The shader can be used in conjunction with Terrain Mask to create complex terrain effects Layering Procedural Effects: The map can be layered with procedural effects to achieve a wide range of textures and patterns Soft Displacement Map Compatibility: The map is compatible with any software that supports displacement mapping, offering limitless creative possibilities Render Settings: For optimal results, render with matprev_env.hdr from the C4D material preview folder Advanced Rendering Options: IBL (Image-Based Lighting), GI (Global Illumination) and AO (Ambient Occlusion) rendering capabilities Miscellaneous Shader Options: Miscellaneous Shader_029 NatLum - A natural lighting shader option Miscellaneous Shader_029 ArtLum - An artistic lighting shader option
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