
Miscellaneous Shader_028
3docean
1 Bitmap and Procedural Based Shader Color map/Specular Color: 1 Diffusion map: 1 Luminance map: 1 Bump map: 1 Displacement map: 1 Seamless 4096*4096 tif images and c4d file (R15) are available. The map can be used with Terrain Mask Shader Channel to achieve seamless results. Map layers can be combined with procedural effects for added depth. This map is compatible with any Software supporting Displacement Map functionality. Render with matprev_env.hdr from c4d materialpreview folder for optimal results. IBL, GI and AO Render capabilities are fully supported. Miscellaneous Shader_028 NatLum Miscellaneous Shader_028 ArtLum
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