Miscellaneous Shader 024 Texture

Miscellaneous Shader 024 Texture

cgtrader

1 High-Dynamic-Range Bitmap & Procedural Effects Shader System: Key Map Elements: 1 Custom Color/Shine Map 1 Gradient Texture/ Diffusion Profile 1 Lighting Density/Illumination Map 1 Geometric Relief/Terrain Detail Map 1 Advanced Depth/Elevation Map Preconfigured 4096x4096 TIF Files and 3D MAX (.c4d) Files (R15 Compatible) Seamless integration with Terrain Mask Shader Channel Stackable and customizable via Procedural Effect Channels Works seamlessly with all compatible Software featuring Displacement Mapping Technology Sample Render Using matprev_env.hdr from Material Preview Folder in 3D MAX Advanced Lighting & GI Techniques Employed: IBL, Global Illumination & Ambient Occlusion Optional Advanced Lighting Controls via Shader_024 (Nature Lum) Optional Custom Artistic Effects via Shader_024 (Artistic Light)

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