
Miscellaneous Shader 023 Texture
cgtrader
Texture Collection: Procedural Illumination Pack Utilizing 1 Bitmapped & Procedural-Based Shader Configuring Essential Maps: * Color/Specular Data Input Map * Diffusion Effect Control Map * Luminance Data Harvesting Map * Bump Mapping Technique Application Map * Displacement Coordinate Rendering Map Provided File Formats: Seamless 4096x4096 TIFF Images & .C4D File (Version R15 Compatible) Shade Integration Methods: - Pair with Terrain Mask Shader Channel for Enhanced Efficacy - Overlay Procedural Effects for Complex Interactions - Employ Displacement Maps Across Soft Rendering Environments Suggested Render Settings: * Preview Environment (.HDR) File Located within C4D MaterialPreview Folder (matprev_env.hdr) Illumination Enhancements: IBL (Image-Based Lighting), GI (Global Illumination), and Ambient Occlusion Rendering Miscellaneous Shaders: Utilizing NatLum & ArtLum Techniques
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