
Miscellaneous Shader_023
3docean
1 Procedural Based Shader and 1 Bitmap Shader Color map/Specular Color Diffusion Map Luminance Map Bump Map Displacement Map Seamless 4096*4096 Tif Images and C4D Files (R15) Map can be used with Terrain Mask Shader Channel. Map can be layered with Procedural Effects. Map can be used with any Software Supporting Displacement Maps. Render with Matprev Env HDR from C4D Material Preview Folder. IBL, GI, and AO Render Miscellaneous Shader 023 National Lighting Miscellaneous Shader 023 Artistic Lighting
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