Miscellaneous Shader 022 Texture

Miscellaneous Shader 022 Texture

cgtrader

Bitmap and Procedural Based Shader Collection Unite Texture Layers: 1 Color map/Specular Color | Diffusion Map Enhance Details with Additional Layers: • Luminance Map: Control Ambient Lighting • Bump Map: Introduce Tactile Texture & Dimension • Displacement Map: Create Intricate Terrain Formations Compatible Seamless TIFFs: 4096x4096 Dimensions for Seamless Repeatability | Edit in Cinema4D (R15 Format) Channel into Terrain Mask Shader for Optimized Output Add Layering Capabilities to Combine with Procedural Effects Utilize Across Variety of Software Platforms that Support Displacement Mapping Ideal for Lighting Rendering: Integrate matprev_env.hdr from C4D Material Preview Directory Harness Real-World Accurate Lighting in Scene: - Indirect Lighting & Radiosity - Global Illumination & Advanced Optical Ambiance Enhanced with Accurately Simulated Aerial Effects (IBL) Alternate Shaders Available for Additional Mood Setting & Effect Customization: • Shader_022 NatLum : Simulate Ambient Environmental Settings • Shader_022 ArtLum: Exude Aesthetic Sophistication and Radiant Display

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