
Miscellaneous Shader_022
3docean
[ 1 Bitmap and Procedural Based Shader ] 1. Color map/Specular Color 1 Diffusion Map for Realistic Reflections 1 Luminance Map to Enhance Visual Depth 1 Bump Map for Textured Details 1 Displacement Map for Advanced Terrain Effects Seamless, High-Resolution 4096*4096 Tif Images and C4D Files (R15 Compatible) Maps Can Be Used in Conjunction with the Terrain Mask Shader Channel Maps Can Be Layered with Various Procedural Effects for Enhanced Realism Maps Are Fully Compatible with Displacement Maps Supported by Soft Rendering Engines Optimized for High-Performance Rendering with matprev_env.hdr from C4D Material Preview Folder Advanced Lighting Techniques Include IBL, GI, and AO Render for Photorealistic Results Additional Shader Options: Miscellaneous Shader_022: National Illumination for Realistic Outdoor Scenes Miscellaneous Shader_022: Artistic Luminescence for Dramatic Effects
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