Miscellaneous Shader_021

Miscellaneous Shader_021

3docean

[ 1 Bitmap and Procedural Based Shader ] This shader offers a range of maps to enhance visual detail. The options include: 1 Color map/Specular Color: Adding shine and depth to your design. 1 Diffusion map: Creating texture and nuance in your image. 1 Luminance map: Defining light sources and intensity. 1 Bump map: Generating three-dimensional surface effects. 1 Displacement map: Adding realism through precise surface geometry. The seamless 4096*4096 tif images and c4d file (R15) provide a high-resolution foundation. The maps can be used with Terrain Mask Shader Channel, layered with procedural effects, or applied to any Soft that supports Displacement Map. To preview the shader, render it with matprev_env.hdr from the c4d materialpreview folder. This will allow you to see IBL, GI and AO Render in action. Additionally, this shader is compatible with Miscellaneous Shader_021 NatLum and Miscellaneous Shader_021 ArtLum.

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