
Miscellaneous Shader 019 Texture
cgtrader
A Single Shader Set Includes Multiple Texture Maps - 1 color map to specify colors - 1 Diffusion Map to influence lighting and reflectivity - 1 Luminance Map controls brightness of rendered surfaces - 1 Bump Map simulates surface texture, enhancing depth and detail - 1 Displacement Map pushes pixels apart or together, creating a dynamic shape Compatible formats include seamless tif images up to 4096*4096 in resolution and c4d file version R15. It integrates seamlessly with the Terrain Mask Shader Channel The Map can be layered on top of Procedural effects for a customized appearance. Additionally, it supports all Softwares capable of working with Displacement Maps Rendering requires using the env.hdr file from the C4D Material Preview Folder Ideal usage includes - Ambient Occlusion (AO) Rendering - Global Illumination (GI) - Real-world environmental Lighting Simulations (IBL)
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