Miscellaneous Shader_018

Miscellaneous Shader_018

3docean

1 Advanced Bitmap and Procedural Rendering Technique 1 Master Color Map/Intense Specular Color 1 Highly Detailed Diffusion Map 1 Realistic Luminance Map 1 High-Definition Bump Map 1 Ultra-Detailed Displacement Map High-Quality Seamless 4096*4096 Tif Images and C4D File (R15) Map Can Be Used with Terrain Mask Shader Channel for Enhanced Realism Map Can Be Layered with Procedural Effects to Create Unique Visuals Map Can Be Used with Any Software Supporting Displacement Maps for Maximum Versatility Render with High-Definition Matprev_env.hdr from C4D Material Preview Folder Optimized for IBL, GI, and AO Rendering Miscellaneous Shader_018 Natural Light Effect Miscellaneous Shader_018 Artistic Lighting Technique

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