Miscellaneous Shader 017 Texture

Miscellaneous Shader 017 Texture

cgtrader

**Shader Details** The shader utilizes four texture maps: * Color map/Specular Color: Defines surface color and highlights * Diffusion map: Controls how light interacts with the surface, affecting indirect lighting and shadows * Luminance map: Determines areas that emit or reflect light, enhancing scene illumination * Bump map: Simulates texture as small-scale features to alter lighting and shading Included Files: Seamless 4096x4096 tif images (pre-generated) and a corresponding C4D file (.c4d R15) Compatibility Features: Works with the Terrain Mask Shader Channel for targeted terrain effects Layerable with procedural textures or maps to expand design possibilities Suitable for use in any soft body application that supports displacement mapping Material Preview Instructions: Render with "matprev_env.hdr" found within the C4D material preview folder

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