Miscellaneous Shader 014 Texture

Miscellaneous Shader 014 Texture

cgtrader

1 Procedural and Bitmap-Based Texture Mapping Solution Color mapping achieved through one unified color/specular data stream. One diffusion layer to refine texture transitions. Unified luminance control with one adjustable brightness value. One high-definition bump map to replicate intricate details. A seamless 4096 x 4096 TIF image, designed for real-time displacement applications. All textures and assets compatible with C4D R15 or later software releases. Customizable terrain masks support seamless texture blending with procedural effects. Cross-platform compatible Displacement Maps that seamlessly integrate into various rendering environments. High-quality results when paired with MATPREV_ENV.HDR material previews. Advanced ray tracing features enabled for immersive scenes, IBL (Image-Based Lighting) integration guaranteed for superior render accuracy. Realistic Global Illumination and Ambient Occlusion simulation capabilities fully supported. For detailed visualization reference and testing purposes, Shader_014 is compatible with NATLUM for real-world natural luminance replication. Customized lighting results may also be achieved with ARTLUM settings to meet diverse artistic demands.

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