
Miscellaneous Shader_014
3docean
[ 1 Advanced Texturing System ] Utilize the following maps to create a rich, detailed environment: Color map/Specular Color Diffusion map for nuanced texture variations Luminance map for precise lighting control Bump map for added depth and realism Displacement map for intricate terrain features Seamless 4096*4096 tif images and c4d file (R15) provide versatility Maps can be combined with Terrain Mask Shader Channel for enhanced results Procedural effects can be layered on top of the map for added complexity Compatible with Soft, supporting Displacement Map technology Render with matprev_env.hdr from c4d materialpreview folder for optimal results Advanced rendering capabilities: IBL (Image-Based Lighting) for realistic lighting effects GI (Global Illumination) for accurate lighting simulations AO (Ambient Occlusion) for added depth and realism Integrated Miscellaneous Shader_014 NatLum and ArtLum systems for customized look
With this file you will be able to print Miscellaneous Shader_014 with your 3D printer. Click on the button and save the file on your computer to work, edit or customize your design. You can also find more 3D designs for printers on Miscellaneous Shader_014.