
Miscellaneous Shader 013 Texture
cgtrader
Texture Atlas: Unified Appearance Generator Harnessing the power of multiple texture maps in one. Unified mapping: - Coloration intensity (color & specular color) - Texture density variation (diffusion map) - Light luminance control (luminance map) - Geometric relief simulation (bump map) - Realistic depth definition (displacement map) Complete compatibility: Seamless high-resolution tif images and c4d files available (4096*4096 resolution, R15 format) Easily adaptable to terrain masking effects Composited with procedural shaders for endless customization options Works seamlessly with displacement-supporting materials. Test your results: Use matprev_env.hdr from c4d material preview folder. Full capabilities realized: Integrated lighting solutions (IBL), precise indirect illumination, and ambient occlusion for photorealistic visual experiences. Versatile toolset includes: - Miscellaneous Shader_013 Night Illumination - Miscellaneous Shader_013 Artistic Light simulation
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