Miscellaneous Shader_011

Miscellaneous Shader_011

3docean

[ 1 Bitmap and Procedural Based Shader ] Color Maps and Specular Colors Diffusion Maps Luminance Maps Bump Maps Displacement Maps Seamless 4096x4096 TIF Images and C4D Files (R15) These maps can be used with Terrain Mask Shader Channels. They can be layered with procedural effects. They can be used with any software that supports Displacement Maps. Rendering Instructions Render with MatPrev_Env.HDR from the C4D Material Preview Folder IBL, GI, and AO Render Options Miscellaneous Shader 011 National Lighting Miscellaneous Shader 011 Artistic Lighting

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