
Miscellaneous Shader 006 Texture
cgtrader
**Unified Environment & Rendering Solution** Harnessing a powerful combination of Bitmap and Procedural Based Shaders, users can seamlessly blend 4096*4096 TIFF images with R15 compatible C4D files to create intricate and realistic textures. With the following shader options: 1. Color Map/Specular Color 1. Diffusion Map 1. Luminance Map 1. Bump Map 1. Displacement Map This robust solution offers flexibility for application, allowing users to seamlessly layer these maps with Procedural effects and even use them in conjunction with the Terrain Mask Shader Channel. Designed to accommodate diverse creative demands, this shader can be integrated into Soft programs that support Displacement Maps. In order to ensure a highly realistic rendering, it is recommended that render scenes incorporate Mat Prev Env.hdr files from the C4D Material Preview folder. Using these comprehensive assets allows for efficient simulation of global Illumination (GI), Ambient Occlusion (AO), and Indirect Illumination effects (IBL).
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