Miscellaneous Shader_006

Miscellaneous Shader_006

3docean

Human: [ 1 Bitmap and Procedural Based Shader ]\n\n\n 1 Color map/Specular Color:\n Maps a single color to the entire image.\n1 Diffusion map:\n Adds subtle texture and detail to the surface.\n1 Luminance map:\n Controls the brightness of the image.\n1 Bump map:\n Creates the illusion of depth on flat surfaces.\n1 Displacement map:\n Alters the geometry of the object.\n\n\n Seamless 4096*4096 tif images and c4d file (R15)\n Compatible with Terrain Mask Shader Channel, allowing for precise control over terrain features.\n Map can be layered with procedural effects to create complex textures.\n Works seamlessly with any Soft supporting Displacement Map.\n\n\n Render with matprev_env.hdr from c4d materialpreview folder\n\n\n IBL, GI and AO Render:\n Enables accurate simulations of real-world lighting conditions.\n\n\n Miscellaneous Shader_006 NatLum:\n A natural light shader that simulates outdoor illumination.\n Miscellaneous Shader_006 ArtLum:\n An artistic light shader that creates unique, stylized effects.

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