Miscellaneous Shader 005 Texture

Miscellaneous Shader 005 Texture

cgtrader

Textures & Shaders: Bitmap: Procedural-Based 1-Pass Required Files: * Seamless bitmap tif files (4096 x 4096): color, specular, diffuse, luminance, bump and displacement maps * 4d object with C4D render settings for seamless tif textures Render Requirements: Render Environment: * Using matprev_env.hdr from C4D's materialpreview folder Material Options: * Layer multiple shader effects: Diffusion, Luminance & Displacement maps * IB (Light Intensity) -GI (Gloss Intensity), and AO render options for enhanced detail * Shader_005 ArtLum

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