
Miscellaneous Shader_004
3docean
[ 1 Bitmap and Procedural Based Shader ] This shader relies on four primary maps to achieve its effects: Color map/Specular Color, Diffusion map, Luminance map, and Bump map. Additionally, it utilizes a Displacement map to create detailed terrain. The maps are provided as seamless 4096*4096 tif images along with a c4d file (R15). These maps can be used in conjunction with the Terrain Mask Shader Channel for enhanced control over the shader's output. Furthermore, the maps can be layered with procedural effects to create intricate and detailed environments. This versatility makes it possible to use the maps with any software that supports Displacement Maps. To render the shader effectively, use the matprev_env.hdr file located in the c4d materialpreview folder. The resulting image will showcase IBL, GI, and AO Render. In addition to its primary functions, this shader also includes two Miscellaneous Shader options: NatLum and ArtLum. These options can be used to fine-tune the shader's output and achieve a desired aesthetic.
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