
Miscellaneous Shader_003
3docean
[1 Advanced Texture Mapping and Rendering System] Color and Specular Intensity Controls -------------------------------------- * 1 Color Map: Defines the surface color of the object. * 1 Specular Color Map: Determines the shine and reflectivity of the material. Diffusion and Light Intensity Adjustments ------------------------------------------ * 1 Diffusion Map: Regulates the amount of light that is scattered by the object. * 1 Luminance Map: Controls the overall brightness of the surface. Surface Texture and Geometry Modulation ----------------------------------------- * 1 Bump Map: Creates a textured appearance by manipulating the surface normal. * 1 Displacement Map: Alters the geometry of the object, creating complex shapes. Seamless High-Resolution Textures and C4D File Compatibility ---------------------------------------------------------- * Seamless 4096x4096 TIF images are provided for optimal texture mapping. * Compatible with C4D file format (R15) for effortless integration. Layering and Procedural Effects Support ----------------------------------------- * Can be layered with procedural effects to create intricate, detailed textures. * Supports Terrain Mask Shader Channel for versatile terrain manipulation. Displacement Map Compatibility and Advanced Rendering Options ------------------------------------------------------------- * Compatible with any Soft application that supports Displacement Maps. * Render with matprev_env.hdr from the C4D Material Preview folder for optimal results. Advanced Lighting and Rendering Capabilities ---------------------------------------------- * Supports IBL (Image-Based Lighting), GI (Global Illumination), and AO (Ambient Occlusion) rendering modes. Miscellaneous Shader Options ----------------------------- * Miscellaneous Shader_003 NatLum: A natural lighting shader. * Miscellaneous Shader_003 ArtLum: An artistic lighting shader.
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