Miscellaneous Shader_001

Miscellaneous Shader_001

3docean

1 Bitmap-Based and Procedural Shader This shader features a range of map options, including: - Color Map/Specular Color: adjusts the color and specular highlights - Diffusion Map: controls the texture's diffusion properties - Luminance Map: affects the texture's luminosity - Bump Map: adds depth and detail to the surface - Displacement Map: alters the texture's geometry The map is available in seamless 4096x4096 TIF images and C4D file format (R15). It can be used with: - Terrain Mask Shader Channel for precise control - Procedural effects for added realism - Soft-displacement mapping for detailed results Render the shader using MatPrev_Env.HDR from the C4D material preview folder.

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