
Miscellaneous Shader 001 Texture
cgtrader
The 3D visual artist has crafted a comprehensive collection of mapping layers that are crucial to bringing texture and depth to any 3D scene. At the top level of the hierarchy are the color, diffusion, luminance, bump, and displacement maps which work together to establish the foundation of what the user sees on screen. Each individual layer boasts seamless image resolutions, at an impressive 4096*4096 pixels per TIF image with an accompanying C4D file, tailored for R15 compatibility. Key benefits include the flexibility to stack and reconfigure the order of layers according to artistic discretion using Terrain Mask Shader Channel, Procedural Effect Integration and Compositional freedom. One notable option when creating scenes involves pairing Displacement Maps with software platforms that provide said functionality, unlocking novel rendering capabilities in addition to established standard approaches. Ultimately a polished output can be rendered by syncing map configurations to "matprev_env.hdr", pre-registered inside C4D materialpreview folders. A comprehensive lighting toolkit has also been implemented at every step including Real-Time Global Illumination and Artificial Occlusion, accessible within 'Miscellaneous Shader_001' in conjunction with two predefined settings known as National Luminance (NatLum) & Artistic Lumination(ArtLum).
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