MIRROR ST FLORENT houses the world 3D model

MIRROR ST FLORENT houses the world 3D model

cgtrader

This 3D model was originally built with Sketchup 13, then converted to various other formats for better versatility. Native format is .skp, while 3dsmax scenes are made using 3ds Max 2016 version, and rendered with Vray 3.00 Reference: 146 628 Dimensions in centimeters: H 178 x W 59 x PR 8 Weight: 14 Kg Chic and sleek, this large mango tree-shaped mirror with a height of 178 cm, fits perfectly into a hallway or a classically inspired room. Detail deco expertise brought out the patina on this mirror, giving it even more elegance. Our advice: hang a thin string of lights along the mirror for a cozy atmosphere. If you like wooden mirrors, check out the charm of Mirror Key West.\nReference: 146 628 Price: $249.90\nPolygons: 159 \n\nTextures are available in .skp file\n\nHow to extract textures from .skp file?\n\nIf you have any of the following software, it's easy. Follow these guidelines provided:\n\nSketchup (Free)\n\nJust export the image as your chosen 2D file under the File/Export/2d Graphic - dropdown option.\n\nAnother way:\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures.\n\nC4D (Trial version is enough)\n\nImporting .skp file into C4D automatically generates a folder with textures next to the .skp file.\n\n3ds Max\n\nWhen .skp file is imported into 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file.\n\nRhinoceros 3D (Trial version is enough)\n\nImport .skp file into Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste the textures into any folder you like

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