MIRROR ROSACE houses the world 3D model

MIRROR ROSACE houses the world 3D model

cgtrader

This 3D model was originally built using Sketchup 13 and later converted into other 3D formats. The native format is .skp, with a 3ds Max scene rendered at Vray 3.00 Ref. 146 224 Dimensions (cm): H 92 x W 92 x PR 3 Weight: 1.50 Kg This bamboo-shaped mirror stand pays tribute to design of the 60-70 year era. Perfect for a vintage or exotic interior, its details are characterized by deco coaching with dark natural bamboo that forms a light-colored mirror shape in petal-like patterns around it. Our advice is that, with a diameter of 92 cm, this wall mirror is very large! Consider placing it in a living room or bedroom to add a nice decorative touch. If you like bamboo mirrors, discover also the SUMBA mirror. ref 146224 Price: €129.90 Polygons: 55411 Textures are found in the .skp file. How to extract textures from the .skp file? If you have any of the following software, it's easy to do. Follow these guidelines: Sketchup (Free) Just export the image as your preferred 2D file using File/Export/2D Graphic options. Another way: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on Options and ensure that Export Texture Maps is checked. Then, go to the exported file location, where you should find a folder containing all of the textures. C4D (Trial version sufficient) Importing .skp file into C4D automatically generates a folder with textures next to the .skp file. 3ds Max When .skp file is imported to 3ds Max, texture files are stored in ..3dsMaxsceneassetsimages. You can also find textures by exporting an fbx file with embed media option selected in the export dialog window, which generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version sufficient) Import .skp file to Rhinoceros 3D and open Material Editor (Panels -> Material editor). Select any material that has texture on it. Click on the texture name in Textures section, then click on three dot button to see all textures in ..AppDataLocalTempembedded_files directory. You can copy and paste textures to any folder you prefer.

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