Mirror Latipur Maisons du monde 3D model

Mirror Latipur Maisons du monde 3D model

cgtrader

This 3D model was originally built with Sketchup 8 and then transformed into every other 3D format. Native file type is .skp 3ds Max scene is created using 3ds Max 2016 version, rendered with Vray 3.00 This beautifully detailed Indian-style mirror will transport Latipur your living room or bedroom to new vistas. With its design shaped like an Indian door, this aluminum-clad wood mirror will bring an exotic charm to your decor. A pier mirror crafted for a refined, bright interior. This product is part of the India collection from our "Want Exotic?" series, where the magic of India comes alive. Our deco objects embody oriental charm that travels through your home via this mysterious country's timeless beauty. Materials ranging from silvery to vibrant colors invite you to create unique rules that make an exception! Size: H 160 x W 75 Weight: 24.26 Kg http://www.maisonsdumonde.com/fr/en/products/fiche/miroir-latipur-111212.htm\nRef. 111212, Price: €179\nPolygons: 130 \n\nTextures are available in the .skp file.\n\nIf you have any of the following software, extracting textures is a breeze. Just follow these simple guidelines:\n\nSketchup (Free)\n\nExport an image of your choice under File/Export/2d Graphic from the dropdown option.\n\nAnother way:\n\nGo to File -> Export -> 3D Model and export as a COLLADA File (*.dae) file. In the Options, make sure Export Texture Maps is selected. Open the exported file location and find the folder containing all textures in the directory.\n\nC4D (A trial version will do)\n\nImporting .skp files to C4D generates a folder with textures right next to the .skp file automatically.\n\n3ds Max\n\nWhen importing the .skp file, 3ds Max stores texture files in ..3dsMaxsceneassetsimages. You can also export an fbx file with embed media option selected (in the export dialog window), so a folder of textures is generated along with the fbx file.\n\nRhinoceros 3D (A trial version will do)\n\nImport .skp files to Rhinoceros 3D. Open the material editor (Panels->Material editor) and select any material that has texture on it. Click on the texture name in the Textures section, then click on the three-dot button. You'll now see all textures; they should be located in ..AppDataLocalTempembedded_files.\n\nFeel free to copy and paste the textures into any folder you like.

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