MIRROR GEOMETRIC Houses of the world 3D model

MIRROR GEOMETRIC Houses of the world 3D model

cgtrader

This 3D model was originally created with Sketchup 13 before being converted to all other popular 3D formats. The native format is .skp, while the 3ds Max scene uses 2016 version, rendered with Vray 3.00 Ref. 146084 Dimensions (cm): H 156 x W 70 x PR 2 Weight: 10 Kg GEOMETRIC black metal mirror serves as a stunning decorative object perfect for any living room or entry. The deco detail includes 36 mini juxtaposed mirrors creating a highly graphic look. Our advice is to position the mirror deco horizontally above a sofa or dresser to maximize its impact! It will perfectly complement the multicolored FLORIDA corner sofa. Ref: 146084 Price €129.90 Textures can be easily located in the .skp file. If you have any of the following software, extracting textures is simple: Sketchup (Free) Export the image as your chosen 2D file under File/Export/2d Graphic - drop down option. Another way is to export the 3D model as a COLLADA File (*.dae) file by going to File -> Export -> 3D Model. Click on Options and make sure that Export Texture Maps is checked. Go to the exported file location where you should see a folder containing all textures. C4D (Trial version is enough) Importing .skp files into C4D automatically generates a folder with textures next to the .skp file. 3ds Max When importing the .skp file, texture files are stored in ..3dsMaxsceneassetsimages. You can find them there or export an fbx file with embed media option selected (in the export dialog window), generating a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp into Rhinoceros 3D, open material editor (Panels->Material editor), and select any material with texture. Click on the texture name (in Textures section), click on the three dot button to see all textures, which should be located in ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures to your desired folder.

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