Mirror disco ball Low-poly 3D model
cgtrader
The model was initially built in Blender 2.79. -PBR texture maps at 4K resolution followed the Spec-Gloss and Metal-Rough workflow -9 detailed textures were created, including: Base color/Diffuse, Ambient Occlusion, Glossiness, Roughness, Metalness, Specular, Normal DirectX, NormalOpenGL, Emission -A clean quad-tri based topology ensured maximum polygon efficiency. -The model is subdivided for precise details. -Every object, texture, and material had appropriate names assigned to them. -Fully unwrapped UVs allowed partial overlapping UV-islands; the mirror ball's cord and mount didn't overlap their UV maps, however. -No plugins were required to utilize this model. -Statistics included: 4216 polygons, 4256 vertices (386 on the ball itself, with 384 faces) -The texture size was 4096x4096, saved in PNG format as 16-bit files. -A material with connected maps is stored within the Blend file. -The real-world scale of this model measured exactly 60cm. -Now, go ahead and have fun using it!
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