MIRROR CASTELLAN Maisons du monde 3D model

MIRROR CASTELLAN Maisons du monde 3D model

cgtrader

This 3D model was originally created with Sketchup 8 before being converted to other 3D formats. Its native format is .skp, and the 3dsmax scene utilizes 3ds Max 2016 rendering software powered by Vray 3.00 from CATALOGUE 2014. Particular attention was devoted to designing this square mirror, allowing it a broad frame that encloses a smaller mirror. The surrounding setting consists of natural wood painted white and serves as a backdrop for the ensemble. Another mirrored rectangular design can also be discovered surrounded by white. Size: H 80 cm x W 80 cm x D 6 cm Weight: 11 kg Ref. 138261, Price: € 129.90 Polygons: 21 The 3D model comes with textures embedded in its .skp file. For easy extraction of these textures, consider the following options if you have the relevant software installed. If so, follow the outlined steps for efficient texture recovery. With Sketchup (available for free), start by exporting your desired image format under File/Export/2D Graphic from a dropdown option. Another alternative involves going to File -> Export -> 3D Model, choosing COLLADA as the file type (.dae) and checking the option for exporting Texture Maps in the export settings dialog box. After exporting, go to the destination directory and you will find a folder containing all the extracted textures with your exported .dae filename as its name. For users of Cinema4d (even trial versions), importing the .skp file automatically creates a texture folder next to it during the import process. When using 3ds Max for import, you can find stored texture files in ..\3dsMaxsceneassetsimages after successfully importing your .skp model. Alternatively, choose 'Embed Media' from export settings before saving an FBX version of your .skp file. In such cases, textures are automatically generated as a separate folder alongside the exported fbx file when this option is enabled during the export process in 3ds Max software dialog boxes. Similarly for users with Rhinoceros 3D available even on trial versions - first import the .skp file into Rhino then navigate to Material Editor under panels where select any material item possessing textures, proceed to clicking your chosen texture's name, followed by dots found there that will direct you to browse directory to look out where actual paths reside. They are situated in ..AppDataLocalTempembedded_files - from here on its as straightforward simply just copy paste it into desired path which could be a place where everything goes.

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