MIRROR CAPUCINE houses the world 3D model

MIRROR CAPUCINE houses the world 3D model

cgtrader

This 3D model was originally designed with Sketchup 8 software before being converted into various other 3D formats. Its native format is .skp, while a 3ds Max scene was created using 3ds Max 2016, rendered with Vray 3.00 CATALOGUE 2014 This mirror features a wooden frame that has been intricately carved by hand and adorned with a beige finish along with antique white accents. The delicate arabesques found within its frame make this mirror perfectly suited for refined environments reminiscent of ancient castle masters. With a medium size, this mirror can also be complemented by matching decor or serve as the centerpiece. Try pairing this mirror in a heart theme setting. Size (cm): H 96 x W 63 x D 3 Weight: 0.10 Kg Ref: 138068 Price € 119.90 Polygons: 2258 Textures can be found within the .skp file To extract these textures from the .skp file, simply follow the provided guidelines: Sketchup (Free) Just export the image as your preferred choice of 2D file by going to File/Export/2d Graphic - drop down option. Another way to achieve this is: Go to File -> Export -> 3D Model and select COLLADA File (*.dae) from the list of options available. Upon exporting, be sure that Export Texture Maps is checked, which will store all texture maps in a designated folder. C4D (Even a trial version suffices) By importing .skp files into C4D, it automatically generates a folder with textures right next to the imported file 3ds Max When importing a .skp file into 3ds Max, all textures are stored within the ..3dsMaxsceneassetsimages directory You can also export an fbx file with embed media selected as an option (in the export dialog window), which will automatically generate a folder of textures together with the exported file Rhinoceros 3D (Even a trial version works) After importing the .skp file into Rhinoceros 3D, simply open the material editor panel and select any material containing a texture Next, click on the texture name within the Textures section to reveal all available textures. Find them stored within the ..AppDataLocalTempembedded_files directory and feel free to copy-paste them to your preferred folder.

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