MIRROR BERLIOZ Maisons du monde 3D model

MIRROR BERLIOZ Maisons du monde 3D model

cgtrader

This 3D model was originally crafted using Sketchup 8 before being converted into various other 3D formats. The native format is .skp, with a 3ds Max scene designed in version 2016 and rendered utilizing Vray 3.00 CATALOGUE 2014. This stunning mirror is framed by a piece of exquisite wooden craftsmanship, meticulously adorned with intricate resin beads that give it an air of majesty, reminiscent of something straight out of a lavish castle or a beautiful vintage home from days gone by. Measuring 90x120 dimensions, this mirror offers an elegant size that complements any room perfectly. Installing it will instantly create an atmosphere of refinement. We recommend pairing it with our wall mirror for a harmonious look that will enhance the space further. Dimensions: H 120 x W 90 x D 6, weight: 13.40 Kg Ref. 138526 Price: € 219.90 Polygons: 2042 The textures are located in the .skp file For extracting the textures from a .skp file, follow these easy steps if you possess one of the following software packages. Here's how: Sketchup (free): To begin with, simply export your preferred image format from File/Export/2D Graphic and click away. Another approach: You can export the entire model to a COLLADA File (.dae) via File -> Export -> 3D Model and make sure to select 'Export Texture Maps'. Afterward, navigate to the exported file location where you should find all your textures neatly organized in a folder named after your file. This process should be seamless with Sketchup installed on your device. C4D: The import of an .skp file into C4D instantly creates a new folder housing all your texture images adjacent to your .skp file for convenient access. This task is uncomplicated even using the free trial version. 3ds Max: When importing a 3ds Max scene, all texture files get saved directly to a location like ..\3dsMaxsceneassetsimages, providing you quick access when needed. If required, export an fbx file while checking 'Embed Media' in the export dialog box, so textures get stored automatically alongside the file for easy reference. Rhinoceros 3D (trial version also allowed): Simply import .skp files into Rhinoceros and head to Material editor (find it in Panels), pick any material with a texture on, click that, and you'll be prompted with all the textures - stored at this instance in ..\AppDataLocalTempembedded_files for you.

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