
MIRROR ANISH houses the world 3D model
cgtrader
This 3D model was originally designed using Sketchup 8 and later converted into various other formats of 3D graphics. Native format is .skp, with 3dsmax scenes created in 3ds Max 2016 version, rendered using Vray 3.00 CATALOGUE 2014 This stunning mirror is an exquisite work of art. Vividly illustrated with delicate red and orange arabesques and intricate gold patterns, this mirror expertly imitates the grand gates of the magnificent Orient Palace. With a hint of magic and serenity, this mirror transports you to enchanting places every day. Although not as ornate, this stunning mirror stands equally tall among its peers in terms of design success. Dimensions: H 110 x W 65 x D 2 Weight: 12.30 Kg Reference number: 137913 Price: €179.90 Polygon count: 226 Textures are located within the .skp file. Instructions on extracting textures from the .skp file: Sketchup (Completely Free) Simply export the image as your chosen 2D file using File/Export/2d Graphic option in drop down menu. Another Option: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. In options section, ensure that "Export Texture Maps" is checked. Move the exported file to the directory. A folder named after the file containing all textures should be present in this location. C4D (Even a Trial Version will Do) Upon importing .skp file to C4D, it automatically generates a folder with textures next to the .skp file. 3ds Max When you import the .skp file into 3ds Max, texture files are saved in the "..3dsMaxsceneassetsimages" directory. Alternatively, export an fbx file with "embed media option" selected in the export dialog box, which automatically creates a textures folder together with the exported fbx file. Rhinoceros 3D (Even a Trial Version will Do) Import .skp file into Rhinoceros 3D and open Material editor panel. Select any material that has texture on it. Click on the name of the texture in Textures section and click on the three dots button to view all textures located in ..AppDataLocalTempembedded_files directory. Simply copy and paste textures into a preferred folder location for easy access
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