Mirror 5TH AVENUE houses the world 3D model

Mirror 5TH AVENUE houses the world 3D model

cgtrader

This 3D model was originally designed with Sketchup 8 and then converted to other formats seamlessly. Native format is .skp, while 3ds Max scene uses 2016 version, rendered with Vray 3.00. Reference number: 146089 Dimensions (cm): H 120 x W 67 x PR 3 Weight: 10 kg Bring a touch of New York sophistication into your home with the stylish metal mirror 5TH AVENUE! This mirror will be perfectly suited for your bedroom, bathroom or living room. Unique detail: its black metal frame gives an authentic and vintage industrial feel. Key highlights: height 120 cm, making it extremely convenient! For kids, test out the elegant beveled mirror GIRLY.\nReference number: 146089, Price: $129.90\n\nTextures are easily accessible within the .skp file\n\nHow to extract textures from .skp files?\n\nIf you have any of these software tools at your disposal, extracting textures becomes a breeze. Simply follow these straightforward guidelines:\n\nSketchup (completely free)\n\nJust export the image as your chosen 2D file using the File/Export/2d Graphic option.\n\nAlternative approach:\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Ensure that Export Texture Maps is checked in the options menu. Next, locate the exported file folder. You should find all textures stored within this directory.\n\nC4D (even the trial version works perfectly)\n\nImporting .skp files into C4D automatically generates a separate folder containing textures right next to the original .skp file.\n\n3ds Max\n\nWhen importing the .skp file, 3ds Max stores texture files within ..3dsMaxsceneassetsimages. You can also export an fbx file with embed media option enabled in the export dialog window, resulting in a separate folder of textures accompanying the fbx file.\n\nRhinoceros 3D (trial version sufficient)\n\nImport .skp file into Rhinoceros 3D and open the material editor by navigating to Panels->Material editor. Select any material featuring texture and click on its name in the Textures section. Now, click on the three dot button to access all available textures stored within ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste the extracted textures into a folder of your choice!

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