
Mirror 2B Low-poly 3D model
cgtrader
This is a prototype Mirror model. Originally rendered with Blender 2.81 and detailed using Substance Painter. USAGE ------------------------------------------ This model can be used for a wide range of applications including live broadcast, commercials, architectural rendering, virtual reality environments, educational presentations and other interactive digital experiences. FEATURES ---------------- The model contains a single distinct object entity. This asset consists of 2132 vertices, each assigned a set of material attributes. SPECIFICATIONS --------------- The model uses the Cycles render engine integrated into Blender for generating image outputs. The included texture files are encoded with a bit depth of 8 per color channel. Material parameters have been optimized to match industry-standard conventions. All pre-rendered images showcase this mirror model at realistic proportions, using default renderer settings. SCREEN SHOTS ----------------- These visual samples illustrate how the finished model should appear when properly integrated and set up for final image rendering with Blender's built-in render engine. Render data has also been provided for streamlined usage. Pre-production images will look consistent if texture and shader mapping adhere to specifications. TEXTURES & ATTS --------------- High resolution material attributes and pre-baked images were applied using advanced procedural texture maps. Normal (X+Y-Z+) : Mirror_2B_Normal.png @ 1024 x 1024 px Base Color : Mirror_2B_BaseColor.png @ 1024 x 1024 px Roughness : Mirror_2B_Roughness.png @ 1024 x 1024 px Specular : Mirror_2B_Metallic.png @ 1024 x 1024 px AO : Mirror_2B_AO.png @ 1024 x 1024 px FILE SPEC --------- Unit settings have been established for compatibility in all leading rendering packages. SCALE FACTOR: REAL-WORLD MEASUREMENT Model specifications are set according to metric standard measurement. Integration with the chosen application or renderer should result in realistic model placement. FILE OUTPUT FORMATS ------------------- To match and integrate smoothly with a chosen rendering engine it is necessary to first assign correct shader data according to desired target engine format. Listed here are suggested file output formats: FBX OBJ
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