Mirador Characters - The Knight
sketchfab
As the only 3D Artist for nearly all of the production, I had a tremendous amount to accomplish. Modeling, Texturing, Rigging, Integrating Characters, Props and Environment assets in Unity, as well as configuring Dynamic Bones and Anchors, were all my responsibilities. As such, I was heavily involved in workflow design, R&D, prototyping, and numerous iterations of every aspect. Initially, I was also responsible for Level Art, some of which made it to the final game (the Obsidian Gate level and The Citadel's layout). Ultimately, I took on the task of handling assets from packs and contractors. The entire production lasted approximately 20 months. MIRADOR on Steam: https://store.steampowered.com/app/799350/Mirador/ Animation and original poses by: https://ca.linkedin.com/in/mariepiercadorette Level Art by: https://www.artstation.com/marcantoinejoly Artistic Direction, Shaders & VFX by: https://ca.linkedin.com/in/germain-couet-205bb9181 Integration and tools by: https://www.eschatonaut.space
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