Mirador Characters - The Crow and The Dog
sketchfab
As the sole 3D Artist for nearly all of production, there was a tremendous amount to accomplish. I was accountable for Modeling, Texturing, Rigging, Integrating Characters, Props and Environment assets in Unity, as well as configuring Dynamic Bones and Anchors. Consequently, I played a key role in workflow design, R&D, prototyping, and numerous iterations of all the above tasks. Initially, I also handled Level Art, some of which made it through to the final game (the Obsidian Gate level and The Citadel's layout). Ultimately, I was tasked with managing assets from packs and contractors. The entire production spanned approximately 20 months. MIRADOR on Steam: https://store.steampowered.com/app/799350/Mirador/ Level Art by: https://www.artstation.com/marcantoinejoly Artistic Direction, Shaders & VFX by: https://ca.linkedin.com/in/germain-couet-205bb9181 Animation by: https://ca.linkedin.com/in/mariepiercadorette Integration and tools by: https://www.eschatonaut.space/
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