Minty Zaki 3D model
cgtrader
Minty Zaki From Wreck-It Ralph Model: -High/Medium poly -consists of multiple objects Parts: -Body/Body_C -Hair - Poly and Maya Xgen -Face -Eyeballs.. (pupil,iris,reflection layer,cornea) -Minty_Zaki__Hat - Headdress -Mouth.. (Tongue,Upper_jaw[hidden fangs],Lower__jaw) -Outfit.. (Jacket,Blouse,Legs,Shoes,KneeSocks) -Underwear.. Poly Count: -Minty_Zaki__outfit* (Smoothed,Unsmoothed) Verts: 254671,34297 Edges: 501845,63316 Faces: 247534,29379 Tris: 495068,58318 Model uses combination of Mesh Color (Vertex Color) and textures (png * ,jpg,tiff) various size (Linear color space) Rig: -body -face (full and simple) -135(224) bones without face setup(with simple face setup) -SkinCluster/BlendShape -Skinning Method: Dual quaternion/Classic Linear Formats: .ma,.mb(Maya) .fbx .obj(no rig) paths of textures are relative to maya project standard materials:blinn,phong,lambert Smoothed level between 0-2, the number of polygons varies (hidden geometry) Most used texture format What else is included: -Few examples of poses (Saved in StudioLibrary)
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